https://tools.alistairfink.com/architorture/

The purpose of Architorture is to simulate the obstacles, learnings and realities of architecture school. The game will help inform current and potential future students understand what tends to be taught and what is actually useful for the future. What can our minds hold onto and what is dropped throughout the years? The original edition represents the beginning of architecture school which is 1st year, Bachelors edition. Additional expansions, representing 2nd, 3rd and 4th year, could be added if students decide to proceed with an architecture education after playing the original edition. In this game you are the student and your opponent is architecture school. Players will be playing against other students in competition to see who can best balance the workload and avoid obstacles in architecture school based on their memory capacity and Eureka moments. Players will use knowledge, action and primary cards to aid them along their journey and attempt to reach the end without being overcome by architorture.